cyberPRINT: Toward an Architecture of Being

نویسندگان

  • Julio Bermudez
  • Jim Agutter
  • Brent Lilly
  • Noah Syroid
  • Debra Gondeck-Becker
  • Dwayne Westenskow
  • Stefano Foresti
  • Yacov Sharir
چکیده

This project involves the design, construction and performance of an “architecture of being” that expresses selfhood in virtual space and real time using: (1) physiological data as its building material, (2) architectural design as its expressive intent, (3) digital space as its medium, (4) screen projection as its enveloping and viewing technique, (5) user interactivity and performance as its partner, and (6) interdisciplinary collaborations among Architecture, Choreography, Modern Dance, Music, Bioengineering, Medicine and Computer Science as its creative and technical contexts. The paper presents the implementation of the cyberPRINT during a series of technomedia performances at the Rose Wagner Performing Art Center in Salt Lake City, USA, in May 2000. This work is believed to be the first of its kind in the world. The cyberPRINT is building a new area of creative inquiry in Architecture by means of collaborations with the Arts and Sciences. cyberPRINT: Toward an Architecture of Being Background & Significance Since time immemorial humans have attempted to graphically represent themselves to themselves in the belief that this visual externalization of their physical and/or psychological being may help them grasp who or what, why and how they are. The prehistoric cave paintings, the history of portraits and masks, medical imagery, surrealism, and lately cyberspace avatars are all representational attempts with the same origin (Ellis 1993, Feher et al 1989, Sennett 1994, Stafford 1991, Sterlac 1995, Wentwick 1971). Scanning such imagery across time, space and cultures reveal a wide range of visual metaphors for expressing identity and life. And yet, despite their diversity, they all sooner or later, directly or indirectly refer back to the body as their foundation and inspiration (Frank 1995, Johnson 1987, Lacoff & Johnson 1998, Merleau-Ponty 1963, Valéry 1989). This project is inserted within this ancient tradition as it explores the visual depiction of the self and the body in the light of the arising new technologies and media. The focus is the graphic representation of a “becoming self”, that is, the creative expression of being in time. For millennia such jobs have largely fallen under the responsibility of the “performing arts” (Music, Dance, Theater). The “visual arts” through their use of still images and objects could only limitely express the changing nature of vital phenomena. If the adventment of film changed some of this, it didn’t impact Sculpture and Architecture which remained “trapped” in what made them unique: their permanence and materiality. It was not until the invention of the computer and its offspring digital space that these restrictions were finally lifted, thus unleashing the untapped creative potential of Sculpture and Architecture to address the fleetingness of being. This work takes on this challenge by designing, building and performing an “architecture of being” that expresses the fluidity of the self/body in real time. The virtual architecture is generated using actual physiological signals from a human body and by transforming them into 3D forms and spaces in real time. Since the resulting artifact re-presents the individual whose biological data generate and sustain it, it is a "cyberPRINT" or personal signature of that individual in digital space. By enveloping its user through screen projection and/or virtual reality technologies, the cyberPRINT makes that individual visualize, inhabit, and interact with themselves and others in hitherto unimaginable ways. Participating in this new type of architectural experience provokes profound and lasting aesthetic and reflective responses in all those involved, users or viewers. But, what does Architecture have to do with the business of representing the self and the body? Architecture has always been concerned with providing shelter, identification and an enhancement to human existence. Discussions regarding personal space, individuality, the body, and their relationship to architectural design abound. The design of a fluid construction standing for the self in digital space would be only an extension of this tradition. And yet, it is also quite radical a departure. For instead of asking Architecture to determine human activity, the cyberPRINT literally makes human activity determine Architecture. The result is a complete reversal of the way we have hitherto interacted with and created Architecture. Form follows life . . . The relevance of Architecture to address virtual environments and beings is also supported by the leading minds in the architectural field (Anders 1999, Benedikt 1991, Mitchell 1995, Negroponte 1995). In fact, it is precisely this area that is beginning to occupy the most imaginative individuals in the discipline. So far the work has focused in addressing the seemingly “anti-architectural” qualities of the virtual: immateriality, nongravity, fluidity, spatial discontinuity, multi-dimensionality, etc. (AD#133 1998, Chu 1998, Davis 1996; Novak 1995, 1998; Möller 1996). What has been missing from these efforts is attention to the central role that the body plays in the conception and perception of virtual architectures (Beckmann 1998, Frank 1998). By addressing this shortcoming, the cyberPRINT not only assures its creative uniqueness but also opens untapped opportunities. The use of the body to drive music and media events is not new in the contemporary performing arts addressing electronic environments (Davies 1999, Dominguez 1997, Novak & Sharir 1994, Kisselgoff 1998, Schiphorst et al 1994, Sharir & Salen 1997). However, these works have been constrained by choreographic strategies (e.g., interest in sound, lighting, local effects, limited interactivity) with little attention to the potential of immersive and interactive 3D visual environments. Producing and performing the cyberPRINT offers a whole new type of performance. Methodology Given its uniqueness (i.e., there is no precedent of this kind of work) the cyberPRINT presented numerous artistic, design, computing, media, and conceptual challenges. This demanded major interdisciplinary collaborations among Architecture, Art (Choreography, Modern Dance, and Music) and Science (Bioengineering, Medicine and Computer Science). Practically, the cyberPRINT obtains its raw material from non-invasive and integrated medical sensors registering vital signs in real time in numerical data format. We utilize the BioRadio 110 made by Cleveland Medical Devices Inc. to accomplish this task (http://www.clevemed.com). The BioRadio 110 is a lightweight programmable wireless physiological monitor for measuring and recording EEG, ECG, EMG, EOG, and PSG signals. By eliminating the restrictions encountered with traditional tethered equipment, the BioRadio allows the individual being monitored the freedom to move about naturally, something essential for the type of performance required by the project. The BioRadio 110 sends the measured data via radio signals directly to a PC where is then processed by an especially written software to generate a virtual architecture according to design prescriptions. The necessary technology to make all this works was developed by a team of people from Architecture, Medicine, Bio-Engineering and Computer Science. Figure (left)1. The physiological sensors of the BioRadio 110 being placed on the body of choreographer Yacov Sharir prior to the performance. Figure 2 (right). The physiological data generated by Yacov Sharir’s body are measured and radio transmitted to a PC where they are used to construct the virtual architecture or

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تاریخ انتشار 2001